October 30, 2017 – January 21, 2018
An abandoned house in the forest gradually collapses as time, nature, animals, and the elements take over and ultimately transform it.
The work, Second Nature: FERAL by Veronica Verkley, reads as a time-lapse shot over several years, but in reality, it is a stop-motion animation shot over many months, with the ruin and decay painstakingly animated by hand. From destruction, there emerges a transformative beauty: the house becomes uninhabitable to some, but in its decay, it becomes refuge for others. Changes in our environment are nearly imperceptible unless sped up as a time lapse, then suddenly, trees spring up and fall back to earth; generations of species eat, sleep, reproduce, die; the very shape of the land fluctuates; days, nights, seasons, and years cycle; climate and ecosystems falter, improvise, regenerate, flourish. Life is resilient.
Second Nature: FERAL focuses on these normally invisible fluctuations, on all the small shifts that secretly, inexorably, add up to epic transformations.
Veronica Verkley is a media artist and filmmaker who grew up in the wilds of southwestern Ontario and went on to develop a fulltime, wide-ranging artistic practice. She has since relocated to the Yukon, where she was a founding faculty member of the Yukon School of Visual Arts (Dawson City), and where she maintains her practice in a home-built, off-grid bush cabin.
From the mechanical to the ethereal, Verkley’s work spans between installation, stop-motion animation, and kinetic sculpture. Her work is focused on ideas of Animal, and with animals’ experiments in traversing the often-strange environments in which they find themselves. While using contemporary technologies, she often employs scavenged industrial and natural materials to explore the fragile beauty of the discarded and overlooked. Additionally, Verkley has collaborated and designed extensively for film and television as well as live performance (theatre, dance, opera, and burlesque), including animatronics, art direction, puppeteering, and animation.